Our new settings format went live a few months ago. Any settings stored in the old format are unfortunately lost unless someone writes a converter.
Also, the version of Eclipse that we're building from has been updated. Unfortunately the updater appears to not update the Eclipse packages bundled in the install. If you update and find Warlock is broken, try doing a fresh install. The most recent version currently located at http://build.warlock.cc/188.8.131.526_snapshot
As far as code goes, I've fixed up the settings and things seem to be working decently there. The UI has been cleaned up a bit. A ton of bugs have been squashed.
I finally figured out how the build mechanics work. Mac builds are fixed. Building from a newer version of Eclipse. Might get a modern one eventually.
Our server has been update. I'll probably have an actual release out in a little bit once the dust has settled from the update. If you're running into bugs, now is the time to report them.
We've moved over to SourceForge's new site. Unfortunately, this has broken the dates on our old news articles. I'll be gradually moving our wiki articles over to SF, so if anyone wants to help speed up that process, I'd appreciate it.
As for actual Warlock stuff, I've spent some time improving the preferences dialog. The UI is not exactly what I want, but it will do for now. Please report any issues on the bug tracker here.
This is our last release before alpha, major progress has been made in many areas. See our download page here: http://warlock.cc/builds/184.108.40.2068_snapshot/index.php
New Capabilities: - The Stormfront scripting language is now mostly implemented, we are looking for more feedback/bug reports. - Most setttings stored on the server are now used (Macros, Highlight Strings/Names, Server Scripts, Preset colors, etc) - Saving / Changing some preferences (Highlights Strings/Names) now work and go back to the server - New visual looks for our bars and hands views - OS X compatibility and binary has been added. We’re looking for dedicated OS X testers, so if you’re interested, stop by #warlock - We’ve added scroll lock so you can now scroll up and not lose your place when new text appears in the game view
Known Bugs: - New Characters do NOT work. (They must have been loaded into StormFront at least once) - You cannot reconnect after being logged out or disconnected (you must restart Warlock) - Tabbed Characters (multiple logins at once) are still in progress - If you’re connected for a long time (about 2000 lines) scroll lock will fail to work at some point.
Random Notes: - Our Stormfront XML and WSL scripting parsers are completely rewritten, increasing speed and reliability dramatically - We’ve started on a status icons view, but they’re not included in this release due to lack of artwork. - You can auto-login to a saved Character / Profile by using the command line argument “–profile”, i.e. “./warlock2 –profile MyCharacter”
We’ve been running at full speed ramping up our new site and getting Warlock2 ready for public consumption. There’s some new website and community changes that I’d like to point your attention to: Mantis: Our new bug filing / feature request system If you are testing Warlock2 out from SVN or one of our snapshot builds, please feel free to file any bugs or feature requests you have in our new bug system Mantis: http://warlock.cc/mantis Migrated Wiki We’ve migrated our wiki, and the contents are being constantly updated with new information, please feel free to contribute here: http://warlock.cc/Wikka. We will be updating to a new MediaWiki or similar installation also soon. New release coming Sean, Will, and I have been working really hard to get a new snapshot release out which we will call our last “pre-alpha” release. There’s a lot of work on the internals in this release, making Warlock2 a near stand-in replacement for Stormfront. Updates include automatic Profile login from command line and menu, support for scripts saved on the server (and near-full wizard/stormfront script support), a working command history, improved interface for various graphical bars, and more. We’ll have screenshots and a new demo to showcase our functionality very soon.
Stay tuned, a lot will be happening in the coming days / weeks.
(Post made by Marshall Law on http://warlock.cc/)
We're quickly reaching the limits of our graphics skills. So please drop by our channel and hit us up if you have ANY graphics talent at all!
We’ve started a new website / blog at http://warlock.cc
In conjunction with the new website, we have a new snapshot release available on sourceforge check our downloads page for it.
In this release we’ve added the following features: - UI for Server Preferences - Support for saving Highlight Strings to the server (ala Stormfront) - Added left/right hand views
Hey again everyone. Just wanted to post a quick update.
We posted an extremely unstable Warlock2 build on our Downloads page here: http://warlock.sf.net/downloads.php
Be aware that many things are broken, but just logging in and retrieving settings from the server should be working. We will probably be making a new snapshot to replace this version very soon, as there has been a ton of active development lately.. Just to name a few things that are currently being worked on:
I'm hoping that the next snapshot release will be our final snapshot release before an actual alpha that can be considered somewhat usable on a day-to-day basis. Feel free to join us over in #warlock on freenode, we'd love to hear from you.
We've posted some new Warlock2 screenshots over in our screenshot section. Some of the notable latest progress has been:
I've been doing some major refactoring and spending some late night hours with the codebase of Warlock2. Maybe we won't abandon it this time, but of course I can't make any promises.
Come stop by #warlock on freenode if you have any questions about it.
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